First Post-Jam Update!
During the Interstellar Game Jam 7, while I was watching the host play through all the games, I started to write a list of all the things I wanted to add to my game once the jam was finished. In general, I have a hard time finding motivation to start new projects (which is why so many of my released games are from game jams). I figured, if this game is already released, and I'm happy with it, why not just expand on this and try to improve it for the future?
A main thing that I wanted to be a part of possessive was having a ton of juice and really good game feel. In my games, the goal is always to capture the player's attention right from the start and make them want to keep playing the game and, in the case of Possessive, to go for a new highscore.
In an effort to make the game feel better overall, I'm starting a series of updates (all the 1.3.x versions) that are solely dedicated to making the game look better. I hope you enjoy!
-Hobbes
Files
Possessive
elevate yourself to possess your enemies
Status | In development |
Author | Hobbes |
Genre | Shooter, Action |
Tags | 2D, Fast-Paced, Godot, psychedelic, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- 1.3.3 Update56 days ago
- 1.3.2 Update59 days ago
- 1.3.1 Update59 days ago
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